I was playing a 21-player multiplayer lobby on the figure-8 track the other day. They've really got it nailed down, even this early in development. Big old V8s coughing and farting flames from the exhausts on gear changes! The engine sounds really are brilliant too. I play on cockpit and find myself cringing when a car in front hits a tyre wall and sends them flying towards my windscreen (or what's left of it). The amount of things going on at any one time is astonishing, body panels everywhere, and if you smash into a tyre wall, every individual tyre ends up on the track and getting bounced around by the other cars. The physics are on the realistic side of arcade, I'd say, but it really makes you feel like the cars have some weight behind them. Big old muscle cars (and some other smaller cars too) on crazy dirt tracks, with lots of carnage and awesome damage modelling. This time round, they're returning to the roots of the first Flat Out game. It's being developed by BugBear, the guys who brought us the Flat Out series of games. *Enhanced various bits and pieces of the existing tracks. *Added a new Sandpit race track, still work-in-progress! *Improved weathers to give a better sense of light. *Improved suspension geometry simulation. *Improved suspension simulation center of mass now affects suspension. *Added support for turbochargers and superchargers, upgrade parts using this feature coming later. *Added engine shake calculated from the piston movement to simulate engine rumble. *Improved simulation of viscous forces when driving on loose surfaces such as gravel. *Improved shifting center of mass calculation when vehicle is airborne. *Added simulation of Ackermann steering geometry. *Switched Anti-Spin assist to an improved Stability Control assist. *Improved gamepad controller functionality. *Reworked the suspension setups for more authenticity. *Reworked engine upgrade parts to mimic real-life parts. *Added support for fetching Steam user name and avatar. *Removed the vignette effect when getting damaged during gameplay. *Improved the main Garage UI somewhat to enhance usability. *Added a preliminary scoreboard to post-race. *Reworked all cameras, FOV, position, etc. *Added a release state to all wheels so that they can be torn off. *Added a placeholder smoke effect for the critically damaged engine state. *Fixed an issue where unlocked panels such as doors would not animate correctly. *The car that is heavier and traveling faster will now have an advantage in collision. *Improved deformation to make the cars break apart in a more realistic manner. *Implemented new damage system based on tracking deform instead of impacts. *Added support and first draft scoring events. *Improved AI behavior to help it stay on track better. *Increased the amount of rebindable controls. *Added D-pad and look-around support for DirectInput devices. *Added remapping support for XInput devices such as the X360 gamepad. *Implemented LAN multiplayer for both race and derby, currently supports 12 players. *Added a launcher option to set grass rendering distance. *Rewrote the effect system, note that certain effects are missing as of now. *Significantly simplified gameflow logic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |